**Introduction**

simple solution that anyone can understand! Here are some things you should

know before you begin.

There are three different kinds of pieces.

Edges

Corners

marked with X’s.

need to be solved. In fact, it only has 20 “pieces” (8 corners and 12 edges).

The six cube faces

will be represented by

R

left

L

up

U

down

D

front

F

back

B

Turns that face clockwise

R’ L’ U’ D’ F’ B’

Turns that face counterclockwise

R2 L2 U2 D2 F2 B2

Turn that face 180 degrees

intuitive and the last layer requires the most memorization. There are a total of 11

algorithms in this solution that must be learned in order to solve the Rubik’s cube.

**The First Layer**

then solve the corners. Remember that edges and corners have multiple stickers

and belong in a specific position!

**Solving the cross**

**This step is the most intuitive step, and it takes the most words to describe**

completely. Skip this section if you are able to solve it on your own!

be any edge with a white sticker on it.

the edge. For case 1, the other sticker is red, so the edge must belong in

the right X above the red center. For case 2, the other sticker is green so it

belongs in the front X. Whichever X the edge belongs in is the goal.

move would bring it to the front X, while for case 2, an R move would

bring it to the right X. Whichever X the white sticker ends up in is the

target.

move the edge to the target the way you figured out in step 2. Finally,

return the target to the goal by undoing the U, U’, or U2 move you made

before. For case 1, the set of moves would be (U F’ U’). For case 2, the

set of moves would be (U’ R U).

Use an F or F’ move to bring the edge into the second layer and use the method

above to solve.

**Solving the corners**

makes the remaining pieces easier to find.

be any corner with a white sticker on it.

the corner. Wherever the corner belongs in is the goal.

(U R U’ R’)

(U’ F’ U F)

1. (R U’ R’ U2) to get the white sticker on the

side

2. Use one of the algorithms above to solve.

If the corner is in the first layer

Algorithm

1. (R U R’ U’) to get the corner to the last layer.

2. Use the method above to solve.

**The Second Layer**

move, so they are already solved! First, find an edge to solve: this would be any

remaining edge that does not have a yellow sticker on it.

edge. Wherever the edge belongs in is the goal.

either a U, U’, or U2 move.

U (R U’ R’) (U’ F’ U F)

U’ (L’ U L) (U F U’ F’) If the edge is in the second layer

2. Use the method above to solve.

**The Last Layer**

In this beginner solution, the last layer is broken down into four steps and requires

learning four algorithms. For more advanced solutions, it can be broken down into

two steps, but would require learning 78 algorithms.

Orienting the edges

The goal for this step is to make a yellow cross. There are three possible

situations, and this 6-move algorithm will cycle through these in order.

Algorithm (F R U) (R’ U’ F’)

Orienting the corners

The goal for this step is to make all the corners yellow. There are seven possible

situations, and this 7-move algorithm will cycle through these. The following

diagrams are drawn as top-down views, so you must hold the yellow face on top

for these algorithms.

Algorithm (R U) (R’ U) (R U2) R’

Positioning the corners

The goal for this step is to move the corners into the right places. The following

16-move algorithm, executed with yellow on top, will swap two corners as shown.

Use this repeatedly until all the corners are in the right place.

Algorithm

(R U2 R’ U’ R U2) (L’ U R’ U’ L)

Positioning the edges

This is the final step in solving the cube. There are four possible situations, and

this 9-move algorithm will cycle through these.

Algorithm F2 U’ (L R’) F2 (L’ R) U’ F2

NB:

Or in the last step you can use this algoritma R' D R D'

Congratulations! Now you can solve the cube!